{"id":717,"date":"2026-02-25T19:46:20","date_gmt":"2026-02-25T18:46:20","guid":{"rendered":"https:\/\/hexleaf.studio\/?page_id=717"},"modified":"2026-02-25T20:26:49","modified_gmt":"2026-02-25T19:26:49","slug":"bannerrush-haeufig-gestellte-fragen","status":"publish","type":"page","link":"https:\/\/hexleaf.studio\/en\/bannerrush-haeufig-gestellte-fragen\/","title":{"rendered":"FAQ"},"content":{"rendered":"<h2 class=\"wp-block-heading\">BannerRush \u2014 Frequently Asked Questions<\/h2>\n\n\n\n<p>Everything you need to know about BannerRush \u2014 the tactical real-time card game with deckbuilding progression by HexLeaf Studio.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">What is BannerRush?<\/h2>\n\n\n\n<p>BannerRush is a tactical real-time card game with deckbuilding progression, developed by HexLeaf Studio. Players command armies on an isometric battlefield across multiple rounds per match. Between rounds, a tactical intermission screen lets players choose new cards and purchase Skillcards with earned XP. It combines the strategic depth of chess with roguelike deckbuilding inspired by Slay the Spire and real-time combat.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What genre is BannerRush?<\/h2>\n\n\n\n<p>BannerRush blends elements from multiple genres: real-time strategy (RTS), tactical card games, roguelike deckbuilding, and tactical combat. Players who enjoy games like Slay the Spire, Into the Breach, Clash Royale, or Fire Emblem will find familiar mechanics combined in a unique way on an isometric battlefield.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What platforms will BannerRush be available on?<\/h2>\n\n\n\n<p class=\"translation-block\">BannerRush is being developed for PC and will be <a href=\"https:\/\/store.steampowered.com\/app\/4358730\/BannerRush\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>\u00a0 on Steam. The Steam store page is already live \u2014 you can add BannerRush to your wishlist now. A Nintendo console version is also planned.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Does BannerRush have multiplayer?<\/h2>\n\n\n\n<p>Yes. BannerRush supports local splitscreen for couch battles with friends and online multiplayer powered by Photon for competitive matches against players worldwide. A singleplayer campaign with multiple chapters and AI opponents is also available.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How does the card system work?<\/h2>\n\n\n\n<p>BannerRush features six card types: melee units, ranged units, hybrid units, buildings, spells, and Skillcards. Each unit tier is a standalone card \u2014 from cheap Peasants for swarming to expensive Paladins as elite fighters. There are 12 unit cards total: four tiers each for melee, ranged, and hybrid. The deck pool starts small and grows each round as players choose new cards between rounds. With XP earned in combat, players can unlock Skillcards in the tactical intermission screen \u2014 passive bonus cards that provide permanent buffs like increased damage, extra HP, or faster movement. Players manage three resource types \u2014 Craft, Magic, and Combat.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What are Skillcards?<\/h2>\n\n\n\n<p>Skillcards are passive bonus cards unlocked with XP earned during combat. They provide permanent buffs like increased melee damage, extra HP, faster movement speed, or reduced spell costs. Skillcards have a rarity system, Common, Rare, Epic, and Legendary with Legendary Skillcards offering game-changing effects such as double attack speed or unit duplication. The system is inspired by roguelike deckbuilders like Slay the Spire, creating different builds each match.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How do matches work?<\/h2>\n\n\n\n<p>Each match consists of several short rounds \u2014 a full match takes only a few minutes including tactical intermissions. Between rounds, players have time to choose a new card from a selection and unlock Skillcards with earned XP. Points accumulate across all rounds with an escalating multiplier in the final rounds. The deck pool grows from round to round \u2014 the experience escalates from fast and chaotic to epic and strategic.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is the crate system?<\/h2>\n\n\n\n<p>During rounds, color-coded crates spawn on the battlefield as dynamic objectives. Green crates contain booster effects, blue crates provide bonus resources, red crates offer offensive power-ups, and rare golden crates contain Skillcards or extra card choices. Crates always spawn as mirrored pairs for fairness. The golden crate appears exactly in the center of the battlefield \u2014 if you want it, you have to fight for it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Does BannerRush have a singleplayer campaign?<\/h2>\n\n\n\n<p>Yes. BannerRush features a multi-chapter singleplayer campaign where you fight your way from nobody to ruler. Each chapter brings new challenges, stronger enemies, and more powerful cards. The campaign offers ascension levels for replayability, with randomized card and Skillcard offers creating different builds each playthrough. What exactly awaits you? That's best discovered for yourself.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is the banner system?<\/h2>\n\n\n\n<p>In BannerRush, players can create and customize their own banners with icons, colors, and frames. These banners appear visually in gameplay on the battlefield, giving each player a unique identity. The customization system includes multiple icon shapes, color options, and customizable frames.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">When will BannerRush be released?<\/h2>\n\n\n\n<p class=\"translation-block\">BannerRush is currently in active development. Organized playtesting phases are planned for the coming months. Follow development on the <a href=\"https:\/\/store.steampowered.com\/app\/4358730\/BannerRush\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam Community Hub<\/a>,\u00a0<a href=\"https:\/\/www.indiedb.com\/games\/bannerrush\" target=\"_blank\" rel=\"noreferrer noopener\">IndieDB<\/a>\u00a0and\u00a0<a href=\"https:\/\/twitter.com\/banner_rush\" target=\"_blank\" rel=\"noreferrer noopener\">X\/Twitter (@banner_rush)<\/a>.  Add BannerRush to your Steam wishlist to be notified when Early Access launches.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Who develops BannerRush?<\/h2>\n\n\n\n<p class=\"translation-block\">BannerRush is developed by Tommy Pototzki at HexLeaf Studio, an independent solo game development studio based in Germany. The game is built in Unity 3D with a focus on thoughtful gameplay, balanced systems, and a distinctive visual style.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What makes BannerRush different from other strategy and card games?<\/h2>\n\n\n\n<p>BannerRush stands out by combining real-time combat, roguelike deckbuilding, and tactical battlefield gameplay. The deck pool grows over the course of a match, Skillcards enable unique builds, and the crate system creates dynamic objectives during each round. Add three resource types, an escalating score multiplier, and a campaign with ascension levels. Whether singleplayer, local splitscreen, or online \u2014 the core system works across every mode. Matches are short but intense \u2014 easy to pick up, deeply rewarding to master.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Is BannerRush similar to Clash Royale or Slay the Spire?<\/h2>\n\n\n\n<p>Imagine playing Clash Royale \u2014 but on a tactical isometric battlefield where positioning truly matters. Now imagine that between rounds, a Slay-the-Spire-style tactical screen opens up, letting you expand your deck and unlock Skillcards that can reshape your entire strategy. That's BannerRush: real-time action meets strategic deckbuilding \u2014 and every match feels different because your build is never the same twice.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How can I support BannerRush?<\/h2>\n\n\n\n<p class=\"translation-block\">The best way to support BannerRush right now is to add it to your <a href=\"https:\/\/store.steampowered.com\/app\/4358730\/BannerRush\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam-Wunschliste<\/a>. You can also follow development on <a href=\"https:\/\/twitter.com\/banner_rush\" target=\"_blank\" rel=\"noreferrer noopener\">X\/Twitter (@banner_rush)<\/a>, join the community on the \u00a0<a href=\"https:\/\/store.steampowered.com\/app\/4358730\/BannerRush\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam Community Hub<\/a>, or visit the <a href=\"https:\/\/www.indiedb.com\/games\/bannerrush\" target=\"_blank\" rel=\"noreferrer noopener\">IndieDB-Page<\/a> for devlogs and media.<\/p>","protected":false},"excerpt":{"rendered":"<p>BannerRush \u2014 H\u00e4ufig gestellte Fragen Alles was du \u00fcber BannerRush wissen musst \u2014 das taktische Echtzeit-Kartenspiel mit Deckbuilding-Progression von HexLeaf Studio. Was ist BannerRush? BannerRush ist ein taktisches Echtzeit-Kartenspiel mit Deckbuilding-Progression, entwickelt von HexLeaf Studio. Spieler kommandieren Armeen auf einem isometrischen Schlachtfeld \u00fcber mehrere Runden pro Match. Zwischen den Runden w\u00e4hlen Spieler in einem Taktik-Screen [&hellip;]<\/p>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-717","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/pages\/717","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/comments?post=717"}],"version-history":[{"count":6,"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/pages\/717\/revisions"}],"predecessor-version":[{"id":725,"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/pages\/717\/revisions\/725"}],"wp:attachment":[{"href":"https:\/\/hexleaf.studio\/en\/wp-json\/wp\/v2\/media?parent=717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}